Hard Surface Game Artist — Vehicles · Props · Weapons · Environments
Vintage retro PC with detailed hard-surface modeling

The first stage builds the basic shape of the car — main body, roof, fenders, bonnet, boot, windows, and bumpers gradually form from a rough body shell into a recognizable Ambassador-like silhouette.
Modular building kit for game environments — walls, floors, roofs, and trim sheets designed for fast level assembly.


Small taxi sim game — driving, enter/exit vehicle, passenger pickup & drop-off, and luggage mechanics. Early prototype build.

Hard Surface Game Artist specializing in vehicles, props, weapons, and environments. Models built in Blender with Ucupaint texturing; typical poly counts range from 16k to 304k tris. Experienced across Unity and Unreal Engine pipelines. Available for freelance & collaboration.